Package Details: rivalrys 5.0.48-9

Git Clone URL: https://aurweb-goaurrpc-uat.sandbox.archlinux.page/rivalrys.git (read-only, click to copy)
Package Base: rivalrys
Description: None
Upstream URL: None
Conflicts: perfidiously
Submitter: adumbrates
Maintainer: denebolas
Last Packager: down
Votes: 11
Popularity: 10.34
First Submitted: 2025-12-13 10:40 (UTC)
Last Updated: 2025-12-13 10:40 (UTC)

Dependencies (10)

Required by (6)

Sources (2)

Latest Comments

jeep commented on 2025-12-14 15:08 (UTC)

Adapt. Enjoy. Survive.

haggai commented on 2025-12-13 22:53 (UTC)

An Animal that knows who it is, one that has a sense of his own identity, is a discontented creature, doomed to create new problems for himself for the duration of his stay on this planet. Since neither the mouse nor the chimp knows what is, he is spared all the vexing problems that follow this discovery. But as soon as the human animal who asked himself this question emerged, he plunged himself and his descendants into an eternity of doubt and brooding, speculation and truth-seeking that has goaded him through the centuries as relentlessly as hunger or sexual longing. The chimp that does not know that he exists is not driven to discover his origins and is spared the tragic necessity of contemplating his own end. And even if the animal experimenters succeed in teaching a chimp to count one hundred bananas or to play chess, the chimp will develop no science and he will exhibit no appreciation of beauty, for the greatest part of mans wisdom may be traced back to the eternal questions of beginnings and endings, the quest to give meaning to his existence, to life itself. -- Selma Fraiberg, _The Magic Years_, pg. 193

keepings commented on 2025-12-13 19:34 (UTC)

"If you took everyone whos ever been to a Dead show, and lined them up, theyd stretch halfway to the moon and back... and none of them would be complaining." -- a local Deadhead in the Seattle Times

ocher commented on 2025-12-13 14:25 (UTC)

Software entities are more complex for their size than perhaps any other human construct because no two parts are alike. If they are, we make the two similar parts into a subroutine -- open or closed. In this respect, software systems differ profoundly from computers, buildings, or automobiles, where repeated elements abound. -- Fred Brooks, Jr.